We’ve all graduated by now, these bios were from our university days and quite out of date by now.
Daniel Savage is an undergraduate at the University of Victoria, studying Computer Science with a concentration in graphics. He first became interested in game development when he was 12, after making really terrible levels in ZZT. Since then he has become shamelessly hooked on the thought of creating interactive media and aspires to make games that are hopefully entertaining for everyone. His primary role within FrostTree is to schedule meetings at Wilson’s residence and not his own.
Daniel’s most favorite video game is The Legend of Zelda: Link’s Awakening for its minimalism, indirect teaching, and beautiful misuse of Nintendo’s mascot characters. Daniel also carries an adoration for various industry figures, including Shigeru Miyamoto, Derek Yu, Satoshi Tajiri, Alex Seropian, Yuji Naka, and Daisuke Amaya.
Eric Chan is an undergraduate studying Computer Science at the University of Victoria with a concentration in Software Engineering. He has always had an interest of game design, but did not start programming till starting his Computer Science degree. Since then, he has taken as much time as possible to meet more experienced coders and learn as much as he can about the subject. Eric acts as a coder along side Dan and helps debug his code whenever it breaks.
Eric’s favourite video games include Halo, League of Legends, Assassin’s Creed, and Final Fantasy.
Wilson Chung is also an undergraduate at the University of Victoria. Like Daniel and Eric, Wilson also studied Computer Science but switched to Pacific and Asian Studies after two years.
As the artist of FrostTree Games, Wilson is responsible for the games’ graphics and art decisions. He aims to create art which not only looks appealing, but also accurately conveys its main idea and purpose. His favourite challenge is creating graphics and visual feedback which allow communication between the game and the player.
He had his first game development experience creating amateur skins and mods for Half-Life, Quake 3 and Halo. Before joining FrostTree, Wilson was working with a small team on an ambitious Half-Life 2 mod, “Triage”, which taught him many things about game design and programming.
Wilson is passionate about every part of game development and greatly enjoys contributing to FrostTree Games.