Programming (C++ & Blueprints) Weapons, melee combat, damage systems, weapon customization, game load/save, UI and menu. Blueprint APIs for tech art/animation, music playback tools for dynamic music.
AI: Unscripted enemy AI , react dynamically to any situation, giving the player complete freedom on their approach. Enemies take cover, flank, cover moving teammates, throw grenades, search and pursue enemies. Driven by behavior trees, EQS (testing and weighing navigation points) and a custom perception system (sight and sound).Read more TREPANG2 2016 – Ongoing