Unreal 4 FPS game, voted Top 100 Indie of 2017, featuring slow motion bullet dodging and next generation enemy AI.
- Game Design: Prototyped and fine tuned slow motion and invisibility gameplay mechanics.
- Level Design: Blocked out levels with BSP and greybox meshes, iterate and improve on blockouts from playtest feedback, art pass with textured meshes.
- Programming (C++ and Blueprints) Weapons, projectile physics, melee combat, damage systems (armor, headshot multipliers), seamless level transitions (streaming between multiple large levels)
- AI: Enemy soldiers who take cover, flank, provide cover fire for teammates, throw grenades, search and pursue enemies completely without any scripts. On a squad level, share cover positions and known enemy locations, and on a strategic level attack/defend objectives, plan counterattacks and ambushes.
- Dialogue system: NPC dialogue system, enemies play situation appropriate dialogue (for example: cover me, ok covering go!)